Open degriz opened 3 years ago
# Mandelbulber settings file # version 2.26 # only modified parameters [main_parameters] ambient_occlusion_enabled true; background_color_1 e000 e600 ff00; background_color_3 f900 ff00 f600; detail_level 2; flight_last_to_render 99999; formula_1 99; formula_material_id 2; keyframe_last_to_render 0; light1_is_defined true; mat1_is_defined true; mat2_diffuse_gradient 0 c3c3c3; mat2_diffuse_gradient_enable true; mat2_fresnel_reflectance true; mat2_is_defined true; mat2_metallic false; mat2_name black stone; mat2_reflectance 1; mat2_rough_surface true; mat2_specular 1; mat2_specular_width 0.578; mat2_surface_color 0000 0000 0000; mat2_surface_gradient_enable false; mat2_surface_roughness 0.04; mat2_transparency_index_of_refraction 2; raytraced_reflections true; [fractal_1] transf_function_enabledF_false true;
When you use boolean mode, then material is assigned separately for each fractal object (on the bottom of fractal formula tab)