buddhi1980 / mandelbulber2

Official repository for Mandelbulber v2
GNU General Public License v3.0
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t>Rotation Chebyshev breaks texturing. #870

Open degriz opened 3 years ago

degriz commented 3 years ago

Mandelbulber settings file

version 2.26

only modified parameters

[main_parameters] ambient_occlusion 0.45; ambient_occlusion_enabled true; ambient_occlusion_mode 1; background_3_colors_enable false; background_color_1 ff00 ff00 ff00; bailout 25; basic_fog_color 0000 0000 0000; basic_fog_enabled true; basic_fog_visibility 320; brightness 1.5; camera 0 -12 0; camera_distance_to_target 12; camera_rotation 0 0 0; camera_top 0 0 1; clouds_ambient_light 1; clouds_cast_shadows false; clouds_color ff00 ff00 ff00; clouds_density 0.21; clouds_distance 0.0001220703125; clouds_distance_layer 2; clouds_distance_mode true; clouds_lights_boost 1; clouds_opacity 2.5; clouds_random_seed 55984; constant_DE_threshold true; DE_factor 0.0625; DE_thresh 0.00045; detail_level 2; DOF_enabled true; DOF_focus 1.01769638061523; DOF_max_radius 1000; DOF_MC_global_illumination true; DOF_radius 0.63; file_background X:\HDRI\001\001.hdr; file_envmap X:\HDRI\modern_buildings_night_8k.hdr; file_lightmap C:\Program Files\Mandelbulber2\textures\lightmap2.jpg; formula_1 1112; formula_2 187; formula_material_id 3; formula_stop_iteration_2 62; fov 60; fractal_enable_1 false; frames_per_keyframe 480; gamma 0.7; glow_enabled false; hybrid_fractal_enable true; image_height 1080; image_proportion 4; image_width 1920; keyframe_last_to_render 0; light1_intensity 0.34; light1_is_defined true; light1_relative_position false; light1_rotation 85.46 43.59 0; light1_soft_shadow_cone 2; light2_cast_shadows false; light2_enabled true; light2_intensity 0.1625; light2_is_defined true; light2_rotation -90.22 -10.65 0; light2_type directional; mat1_is_defined true; mat2_fresnel_reflectance true; mat2_is_defined true; mat2_metallic false; mat2_name diamond; mat2_reflectance 1; mat2_specular 20; mat2_specular_width 0.108; mat2_transparency_index_of_refraction 2.41; mat2_transparency_interior_color c100 c100 c100; mat2_transparency_of_surface 1; mat2_use_colors_from_palette false; mat3_coloring_palette_offset 0.821; mat3_diffuse_gradient 0 cccccc; mat3_diffuse_gradient_enable true; mat3_iridescence_enabled true; mat3_iridescence_intensity 1.5; mat3_iridescence_subsurface_thickness 2; mat3_is_defined true; mat3_name abox blue; mat3_specular 0.8; mat3_specular_color 1100 aa00 c100; mat3_specular_gradient 0 e4e4e4; mat3_specular_gradient_enable true; mat3_specular_metallic 0.5; mat3_specular_metallic_width 0.5; mat3_specular_plastic_enable false; mat3_specular_width 0.7; mat3_surface_color ee00 f600 ff00; mat3_surface_gradient_enable false; mat4_fresnel_reflectance true; mat4_is_defined true; mat4_name golden rod rgb; mat4_reflectance 0.72; mat4_reflections_color ff00 da00 9000; mat4_specular 0.63; mat4_specular_color ff00 ed00 d700; mat4_specular_gradient_enable true; mat4_specular_metallic 3; mat4_specular_metallic_roughness 0.2; mat4_specular_width 0.053; mat4_surface_color da00 a500 2000; mat4_surface_gradient_enable false; mat4_transparency_index_of_refraction 10; mat4_use_colors_from_palette false; MC_denoiser_enable true; MC_GI_radiance_limit 0.625; MC_global_illumination_volumetric true; N 62; primitive_plane_1_enabled true; primitive_plane_1_material_id 2; primitive_plane_1_position -0.268636563748329 -1.61974948243666 -2.89322852437414; raytraced_reflections true; reflections_max 2; saturation 1.4; SSAO_random_mode true; textured_background true; use_default_bailout false; [fractal_1] transf_function_enabledAx false; transf_function_enabledK_false true; transf_function_enabledR_false true; transf_minR2_p25 0.35; transf_offset_0000 -0.5 0 0 0; [fractal_2] analyticDE_enabled_false true; analyticDE_offset_0 0.3; analyticDE_scale_1 1.1; transf_function_enabledK_false true; transf_function_enabledR_false true; transf_minR2_p25 0.35; transf_offset_0000 -0.5 0 0 0; transf_offset_0005 0.02;

degriz commented 3 years ago

No it dossnt i am rather stupid