Closed TasMania17 closed 2 years ago
not sure what you mean. Are you using Detail Level or Constant Detail Size?
On Mon, Jan 10, 2022 at 1:02 PM TasMania17 @.***> wrote:
I use this effect in animated fractals but have no idea what causes it. It's something to do with DE and looks like the fractal is animating itself. To produce this I'm using hybrid fractals that include a number of transforms. I keyframe into a narrow consistent area and that makes it happen. Please check this unlisted video to what I mean? https://www.youtube.com/watch?v=x6AxOAYeK2g
If I knew what causes it I could possibly control it a bit more.
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Hi mclarekin. On the two clips in the video link above, detail level is 1.2 and 'connect fractal detail level to image resolution' and 'constant detail size' are not checked. That could be it. The fractals seem to be partly animating themselves with things opening and closing automatically and then disappearing.
constant detail size will stop things in the distance getting smaller as you approach them and will reduce color fluctuation. What are min and max view distance set at. It can also be a result of some DE maths in the formulas.
On Mon, Jan 10, 2022 at 10:04 PM TasMania17 @.***> wrote:
Hi mclarekin. On the two clips in the video link above, detail level is 1.2 and 'connect fractal detail level to image resolution' and 'constant detail size' are not checked. That could be it. The fractals seem to be partly animating themselves with things opening and closing automatically and then disappearing.
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I definitely looks like artifacts caused by variable DE defined by detail level. As Graeme wrote you should use constant DE threshold, gthen shapes will not change with distance from the camera.
so if you want to experiment with this effect, open Advanced quality settings on render engine tab
On Tue, Jan 11, 2022 at 7:12 AM Krzysztof Marczak @.***> wrote:
I definitely looks like artifacts caused by variable DE defined by detail level. As Graeme wrote you should use constant DE threshold, gthen shapes will not change with distance from the camera.
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Off topic, can you access fractal forum at the moment?
On Tue, Jan 11, 2022 at 2:16 PM carbuncle grim @.***> wrote:
so if you want to experiment with this effect, open Advanced quality settings on render engine tab
On Tue, Jan 11, 2022 at 7:12 AM Krzysztof Marczak < @.***> wrote:
I definitely looks like artifacts caused by variable DE defined by detail level. As Graeme wrote you should use constant DE threshold, gthen shapes will not change with distance from the camera.
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Thanks buddhi and mclarekin. I will try the advanced render settings. From an animation perspective (if there is such a thing) you get a lot of free animation effects with some particular settings. I'm using the default material that I have re-colored a few times. I'm thinking MDBB has unimagined properties waiting to be discovered. BTW fractal forums working OK here 5pm EST. I don't use the FB group because they track you too much with marketing. I like looking at it very creative people.
animating Max detail size could be interesting
fractalforums.org gives me the following. Oh well, I will check it again tomorrow. Forbidden
You don't have permission to access this resource.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request.
On Tue, Jan 11, 2022 at 7:16 PM TasMania17 @.***> wrote:
Thanks buddhi and mclarekin. I will try the advanced render settings. From an animation perspective (if there is such a thing) you get a lot of free animation effects with some particular settings. I'm using the default material that I have re-colored a few times. I'm thinking MDBB has unimagined properties waiting to be discovered. BTW fractal forums working OK here 5pm EST. I don't use the FB group because they track you too much with marketing. I like looking at it very creative people.
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tas could you message 3dickulus for me and ask him to email me at @.***, it may be to do with my account
Forbidden
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On Tue, Jan 11, 2022 at 7:36 PM carbuncle grim @.***> wrote:
animating Max detail size could be interesting
fractalforums.org gives me the following. Oh well, I will check it again tomorrow. Forbidden
You don't have permission to access this resource.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request.
On Tue, Jan 11, 2022 at 7:16 PM TasMania17 @.***> wrote:
Thanks buddhi and mclarekin. I will try the advanced render settings. From an animation perspective (if there is such a thing) you get a lot of free animation effects with some particular settings. I'm using the default material that I have re-colored a few times. I'm thinking MDBB has unimagined properties waiting to be discovered. BTW fractal forums working OK here 5pm EST. I don't use the FB group because they track you too much with marketing. I like looking at it very creative people.
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I PM'ed him just now. My only suggestions - try a different browser or temporarily switch off anti-virus on Windows. You probably tried that :) Cheers
thanks
no i did not try anything, other than I get the same message on another laptop again with chrome but ubuntu not winOS, so not anti-virus
ok just tried microsoft bing, same error
On Wed, Jan 12, 2022 at 5:29 PM TasMania17 @.***> wrote:
I PM'ed him just now. My only suggestions - try a different browser or temporarily switch off anti-virus in on Windows. You probably tries that :) Cheers
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apparently he fixed it and you can log in now
Thanks for helping
On Thu, Jan 13, 2022 at 5:56 PM TasMania17 @.***> wrote:
apparently he fixed it and you can log in now
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Thank you for helping also. It should be OK to call this an alternate keyframing path.
So far the parameters needs are- Hybrid fractal with transforms before main fractal. No 'constant detail size' and no 'connect fractal detail level to image resolution'. Keyframe into the same area. This results in Distance estimation morphing the fractal to some extent.
I use this effect in animated fractals but have no idea what causes it. It's something to do with DE and looks like the fractal is animating itself. To produce this I'm using hybrid fractals that include a number of transforms. I keyframe into a narrow consistent area and that makes it happen. Please check this unlisted video to what I mean? https://www.youtube.com/watch?v=x6AxOAYeK2g
If I knew what causes it I could possibly control it a bit more.