Closed bezo97 closed 1 year ago
A bit of further investigation, the same bug is present in previous verisons. I checked back until v2.25. Maybe a driver related thing?
"Medium" OpenCL mode is a very simplified rendering engine (but faster). It uses only first material. To render scene with all materials you need to use "full" engine.
Thanks for the clarification!
System information (version)
Detailed description
Material picking with OpenCL mode does not work correctly. Selecting any material is not applied on the objects, they are rendered with the same default material. This applies to both the fractal and primitives. Seemingly the materials are assigned correctly in the editor, but the image is rendered incorrectly.
Steps to reproduce
Objects
/Global Parameters
, click on the material image underMaterial for fractal
to pick a new materialExpected behaviour: The fractal should be rendered with the selected base material. Actual behaviour: The fractal should be rendered with the default material which is not assigned.![image](https://user-images.githubusercontent.com/26039350/193449448-6b313711-ba68-475a-9d05-965795f33080.png)
You can select cpu-only mode to see how it should look.
Thanks in advance for looking at this issue! -bezo