buger / goreplay

GoReplay is an open-source tool for capturing and replaying live HTTP traffic into a test environment in order to continuously test your system with real data. It can be used to increase confidence in code deployments, configuration changes and infrastructure changes.
https://goreplay.org
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The response body is truncated #1240

Closed tanismh closed 7 months ago

tanismh commented 7 months ago

When my response body gets a little bit longer, it gets truncated. I then used the '--input-raw-override-snaplen' parameter to set snaplen to 64KB, and the situation was better, although the response body tolerance was truncated, more content was captured than before setting. So I forced snaplen to change to larger values 256KB, 512KB, etc., but I got the same amount of content as when I set it to 64KB, no better.

At the same time, I print the size of msg.Data in CopyMulty function and find that the '-- input-raw-overrider-snaplen' parameter is not set. The length of msg.Data is 1634 (len(msg.Data)*int(unsafe.Sizeof(byte('a'))), or 4065 if set. I wonder if it has something to do with the size of MTU

The startup command I used is as follows: ./gor --output-http-response-buffer=10485760 --output-kafka-host=localhost:9092 --output-kafka-topic=goreplay --output-kafka-json-format --input-raw-buffer-size=10485760 --input-raw-expire 10s --copy-buffer-size 10485760 --input-raw-buffer-timeout=5s --input-raw-override-snaplen

dosubot[bot] commented 7 months ago

Hey there, @tanismh! Fancy seeing you here again. Hope you're ready to dive back into the world of troubleshooting with me. 🚀

Based on the information you've provided and the context from the GoReplay repository, it seems like you're encountering an issue with the response body getting truncated despite increasing the snaplen value. This issue is not directly related to the size of the MTU (Maximum Transmission Unit), but rather could be due to limitations or specific behaviors in the packet capturing library or the underlying network stack implementation.

The snaplen parameter in packet capturing tools determines the maximum amount of data from each packet that will be captured and stored. However, this does not necessarily mean that larger application-level messages (like HTTP responses) will be captured in their entirety without being truncated. This is because large messages may be fragmented across multiple TCP packets, and the capture process needs to correctly reassemble these packets.

In the context of GoReplay, there's no direct mention of handling or reassembling fragmented packets at the application layer in the capture package documentation. The focus is on capturing traffic at the IP level and implementing the TCP layer, including flow control but not explicitly mentioning handling of large, fragmented application messages.

To address the issue of truncated response bodies, you might need to look into whether the packet capturing library supports reassembling fragmented TCP segments and if it's correctly handling large messages that span multiple packets. Additionally, it's worth reviewing the configuration and usage of the library to ensure it's set up to capture and reassemble large messages effectively.

Regarding the similar issue you mentioned, can't record POST body data when body is too big(VERSION 1), the suggested solution was to use the --input-raw-override-snaplen flag to override the capture snaplen to be 64k. However, this solution may not work in all environments, particularly some virtualized ones like OpenStack. In such cases, further investigation into the specific virtualized environment's networking configuration may be necessary.

I hope this information helps. If you have further questions or need more clarification, please let me know.

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buger commented 7 months ago

@tanismh Hi! I see you closed it. Does it mean you had a success? Thanks!

tanismh commented 2 months ago

Dear Author,

I hope this message finds you well. I would like to bring to your attention an issue I encountered while using the Goreplay project. Specifically, when using environments like UWSGI, the HTTP headers often lack both the Content-Length and Transfer-Encoding: chunked fields. This omission leads to difficulties in capturing complete packets when the request or response body is large.

To address this issue, I have submitted a Pull Request on GitHub. My proposed solution leverages the PSH and FIN flags in the TCP protocol to determine the completeness of HTTP request/response packets. In essence, the last packet of a completed HTTP request will have the PSH flag set to 1, and when the FIN flag is 1, it indicates that the connection is in the teardown phase, thus signaling that the response body has been fully sent. This method allows us to accurately determine when a request/response packet is complete.

I kindly request you to review my Pull Request and provide your feedback. If there are any improvements or further discussions needed, please feel free to let me know.

Thank you for your time and attention.

Best regards,

tanismh

------------------ 原始邮件 ------------------ 发件人: "Leonid @.>; 发送时间: 2024年3月4日(星期一) 晚上9:08 收件人: @.>; 抄送: @.>; "State @.>; 主题: Re: [buger/goreplay] The response body is truncated (Issue #1240)

@tanismh Hi! I see you closed it. Does it mean you had a success? Thanks!

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