Open mpdifran opened 8 months ago
Hi @mpdifran
BugSnag Performance does not currently support macOS applications, so we would not expect this to work out-of-the-box. You can see a list of officially supported platforms in our documentation here: https://docs.bugsnag.com/performance/integration-guides/
We are going to discuss what would be required to add Performance support for macOS, and we'll make sure to update this thread when we have more information.
Hi @mpdifran
Thanks for your patience.
We have added an item to our backlog to further investigate adding Performance support for macOS. We're currently unable to provide an ETA on when this could be looked at, but we will make sure to update this thread again regarding any future developments around this.
Thank you for the update!
I was having a similar issue for watchOS. For reference, in my case, we use swift package manager and on our package.swift file we can limit it being compiled for iOS only like this:
static var bugsnagPerformance: Target.Dependency {
.product(name: "BugsnagPerformance", package: "bugsnag-cocoa-performance", condition: .when(platforms: [.iOS]))
}
Hi @gpambrozio
Thank you for sharing. I have added this as feedback on our backlog item. Once we have more information we will be sure to update this thread.
Describe the bug
My app is a universal app that runs on iOS, iPadOS, and macOS. Because of UIKit imports (which does not exist on macOS), I cannot link this library in my app.
Steps to reproduce
bugsnag-cocoa-performance
.Environment