Closed richardelms closed 1 year ago
Format | Size impact of Bugsnag (kB) |
---|---|
IL2CPP APK | 4.1 |
IL2CPP IPA | 1.88 |
Generated by :no_entry_sign: Danger
CI aspects that have been made look fine to me, just unsure if there's enough testing added to back up the addition of WindowsNative.cs? Perhaps it's already covered by the existing e2e tests, now they are running on Windows?
Should there also be jobs added to the full pipeline to run tests on other Unity versions?
All resource attributes are covered by existing tests.
I have added 2020 and 2022 windows jobs to the full pipeline
Goal
Add windows build support for Unity Performance
Changeset
Testing
Covered by existing tests NOTE: the following tests are skipped due to flakyness that will be fixed in upcoming sprints: scene_load_spans: Load Scene By Name, Load Scene By Index persistence: P value response 0.0