Closed my-and-mail closed 3 years ago
Hi @my-and-mail. We've seen similar errors to this before - please see https://github.com/bugsnag/bugsnag-react-native/issues/369.
We believe this error occurs when users side-load an APK split generated from an App Bundle which is the wrong architecture for their device. Keepsafe wrote a great blog post where they found similar behaviour was caused by users downloading the wrong APK from a 3rd party source.
Please see the FAQs section for our Android notifier to see how you can reduce the incidence of these errors.
Describe the bug
The application freezes at the start. If I remove the Bugsang library, then everything is fine. According to my observations, this appeared after turning on ARM64
Error messages
AndroidPlayer(Xiaomi_M2004J19C@192.168.1.34) AndroidJavaException: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.MyAppName-f-u6wX4X056oVFDhqZvo5g==/base.apk"],nativeLibraryDirectories=[/data/app/com.MyAppName-f-u6wX4X056oVFDhqZvo5g==/lib/arm64, /data/app/com.MyAppName-f-u6wX4X056oVFDhqZvo5g==/base.apk!/lib/arm64-v8a, /system/lib64, /product/lib64]]] couldn't find "libbugsnag-ndk.so" java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.MyAppName-f-u6wX4X056oVFDhqZvo5g==/base.apk"],nativeLibraryDirectories=[/data/app/com.MyAppName-f-u6wX4X056oVFDhqZvo5g==/lib/arm64, /data/app/com.MyAppName-f-u6wX4X056oVFDhqZvo5g==/base.apk!/lib/arm64-v8a, /system/lib64, /product/lib64]]] couldn't find "libbugsnag-ndk.so" at java.lang.Runtime.loadLibrary0(Runtime.java:1067) at java.lang.Runtime.loadLibrary0(Runtime.java:1007) at java.lang.System.loadLibrary(System.java:1667) at com.bugsnag.android.NdkPlugin.(NdkPlugin.kt:9)
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:454)
at java.lang.Class.forName(Class.java:379)
at com.bugsnag.android.Client.(Client.java:240)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
at android.os.Handler.dispatchMessage(Handler.java:103)
at android.os.Looper.loop(Looper.java:224)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJNISafe.NewObject (System.IntPtr clazz, System.IntPtr methodID, UnityEngine.jvalue[] args) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._AndroidJavaObject (System.String className, System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject..ctor (System.String className, System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
at BugsnagUnity.NativeInterface..ctor (UnityEngine.AndroidJavaObject config) [0x00000] in <00000000000000000000000000000000>:0
at BugsnagUnity.Configuration..ctor (System.String apiKey, System.Boolean autoNotify) [0x00000] in <00000000000000000000000000000000>:0
at BugsnagUnity.Bugsnag.Init (System.String apiKey, System.Boolean autoNotify) [0x00000] in <00000000000000000000000000000000>:0
at BugsnagUnity.BugsnagBehaviour.Awake () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Environment