Closed richardelms closed 2 months ago
This PR is part of work connected to the Unity Notifier, the sister PR can be found here: https://github.com/bugsnag/bugsnag-unity-performance/pull/112
Please do not review this PR without also reviewing the other
When a C# layer error occurs, get the current span context from the Unity Performance SDK and include it in the event report.
Added PerformanceHelper class to get information from the Performance SDK if it is present.
Manually tested E2E Tests will be added in a later task
I really think that we should version these kinds of cross-library interfaces so that we don't accidentally paint ourselves into a corner...
NOTE
This PR is part of work connected to the Unity Notifier, the sister PR can be found here: https://github.com/bugsnag/bugsnag-unity-performance/pull/112
Please do not review this PR without also reviewing the other
Goal
When a C# layer error occurs, get the current span context from the Unity Performance SDK and include it in the event report.
Changeset
Added PerformanceHelper class to get information from the Performance SDK if it is present.
Testing
Manually tested E2E Tests will be added in a later task