Closed katopz closed 8 years ago
As Unity doesn't support latest C#, things like async
and await
won't work, unless you are ONLY building for the Windows Store Platform, in which you can wrap all your code inside #if UNITY_METRO (or equivalent).
Since Firebase now have support (beta) for Unity (for Android and iOS), it would be nice for someone to wrap FireSharp as an temporary solution in their implementation. But it doesn't really belong on this GitHub repo. :)
Thanks
I try to
nuget
to Unity5 project via VS2015 v14 but it throw...So it's not support Unity am I right? Or maybe some magic workaround to make it work?
Thanks