Open OmerObaid opened 8 years ago
With the async stream, you might get all sorts of different data structures back from firebase. You might get the whole set of items if you're listening to a collection when the listener starts, get just one of the items when a new one is added, or just one property value if only one is edited. It would be really tricky to figure out a way to deserialize that in a trustworthy way into an object .NET could use. What is implemented here is a way to take anything that firebase provides and provide it in a way that .NET can handle. As such, you have to put the object back together yourself, but at least you have a path and a value for each property instead of a string of JSON. =\
@sonicblis Can u elaborate. Did't quite understand..
Hi,
var response = await client.client.OnAsync ("Todo/", (sender, args) => { Debug.WriteLine ("Hello"); Debug.WriteLine (args); });
Im trying to implement FireBase in my application(XF). I am facing an issue, When i Push "Todo" object in FireBase it comes to "OnAsync" call back and in "args" i m not receiving full Todo object. For example if Todo consits three attributes and i push Todo then OnAsync will be called three time, one attribute each time. So my question is, is there anyway to get snapshot object or something Pardon my english
Thanks.