Godot games can be built as wasm, in which case the gdextension they use must be built as wasm files. Currently this is not tested but I suspect it will not work immediately as there are speciifc options to handle, like Godot 4.3's new support for switching on/off "threading" (which when turned off helps with publishing web games without having to handle support of haredArrayBuffer on the server side).
Godot games can be built as wasm, in which case the gdextension they use must be built as wasm files. Currently this is not tested but I suspect it will not work immediately as there are speciifc options to handle, like Godot 4.3's new support for switching on/off "threading" (which when turned off helps with publishing web games without having to handle support of
haredArrayBuffer
on the server side).