Open devshgraphicsprogramming opened 5 years ago
CMake couldn't find Python in your system.
It may relates to wrong CMake code I pointed out in https://github.com/buildaworldnet/IrrlichtBAW/issues/264#issuecomment-486497773, PR for that is coming.
Probably doesn't relate to the "wrong" CMake code (because that code achieves intended effect on Windows).
14>------ Build started: Project: extinst_tables, Configuration: Debug x64 ------
15>------ Build started: Project: shaderc_combined_genfile, Configuration: Debug x64 ------
16>------ Build started: Project: glslc_exe, Configuration: Debug x64 ------
Its just some extra targets being built that are useless
I noticed something strange about this too. Before I didn't have other 3rdparty build errors. But today I have it complaining there's not enough dependencies for tests, etc which should be skipped. After changing option
to set
the error is gone.
I still get those extra useless targets being built
Try setting FORCE
for set
commands in 3rdparty's CMake or clear build folder and run CMake again.
@manhnt9 you were doing something with Python3 correct?
Not anymore, I intended to use Mercurial bridge for irrbaw but it was buggy so I didn't go further with that.
@AnastaZIuk can you take a look at this?
Excerpt from MSVC build log
it looks like shaderc CMake subfolder includes some spurious targets that are not really needed and its a bit distressing for the user to see that the INSTALL target fails.
Any ideas @manhnt9 or @Crisspl ?