Closed Przemog1 closed 4 years ago
I guess then that we don't need all my old *_pch.h
and pch.h
headers that I've curated by hand all these years?
Also get rid of the IrrlichtServer
target, we haven't linked anything with that in months, and I'm working on making the OpenGL functions be loaded from the .dll/.so at runtime so that we can handle a failure of GPU acceleration nicely in server applications.
let me know when both PCH and RelWtihDebInfo work on MSVC, then I can merge
Ok I guess you're at the stage where you can test this with Clang, MingGW or Linux Clang/GCC
open this PR against criss' mitsuba
branch
I'll clean it up
can this get merged into criss' branch instead?
nuke this file from the repo https://github.com/Przemog1/IrrlichtBAW/blob/shader_pipeline/cmake/add_pch.cmake