buildaworldnet / IrrlichtBAW

Build A World fork of Irrlicht
http://www.buildaworld.net
Apache License 2.0
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Material Compiler Merge necessary for Simple Raytracer #554

Closed devshgraphicsprogramming closed 3 years ago

devshgraphicsprogramming commented 3 years ago

@Crisspl there still remains the problem that it looks like literally every mesh gets its own pipeline (loads of separate shader compiles)