The client can get away with eating a core of CPU. The server cannot. One assumes the pygame.event.get() call spinwaits instead of doing something sane. Alternately, there could be a lot of events being created and swallowed continuously. This must be investigated.
The client can get away with eating a core of CPU. The server cannot. One assumes the pygame.event.get() call spinwaits instead of doing something sane. Alternately, there could be a lot of events being created and swallowed continuously. This must be investigated.