Hi I stating to think about LuaInterface can't use any other lua_state that not
previusly created with his own lua51 modofied module.
I have a c++/mfc unmanaged app, with a existing luastate running, I use loadlib
to load a c# library with exported symbols.
there is my main funcition:
public static Lua L = null;
[DllExport("bind", CallingConvention = System.Runtime.InteropServices.CallingConvention.StdCall)]
static void Bind(IntPtr ls)
{
Lua L = new Lua(ls.ToInt64());
lll wee = new lll();
//L.DoString("a='eoeoeoeoeo Pabloko Rulez!!'");
try
{
L.DoString("Dialog.Message('ALERTA','ERES GAY'); a=1+2+3+4+5+6; Dialog.Message('',a)");
L.RegisterFunction("PablokoSays", wee, wee.GetType().GetMethod("PablokoSays"));
}
catch (Exception e) { }
}
This finally works, but i edited luainterface lua.cs to remove some luanet
calls in Lua(long) because the untouched lib produces a crash (i'n my lua state
there arent luanet, because is created by original lua 5.1.4 libs)
Ok, this example works perfectly, but when i call the function registered:
public class lll
{
public static Lua L = null;
public void PablokoSays(string uno, string dos)
{
return uno + ' ' + dos;
}
}
}
Appcrash and not debuggeable.
I sepent at least 40 hours of work with this, but i think that i can't
interface normal lua state in luanet with this method... it's true? :(
Original issue reported on code.google.com by pablomor...@gmail.com on 16 Apr 2011 at 5:12
Original issue reported on code.google.com by
pablomor...@gmail.com
on 16 Apr 2011 at 5:12