Open LachlanMcKee opened 1 year ago
While it says Only VectorDrawables and rasterized asset types are supported ex. PNG, JPG
, I believe this is a red-herring as I can navigate through all the screens without issue. It just seems to happen when memory is low (when an image is being allocated)
Also, I think this may have been introduced via the Inside the backstack
example, as I can get it to happen there more frequently.
It seems like there may be a memory leak in the sample app. I have run it on an emulator running API 21 with very low specs.
The following is thrown after about 2 minutes of having the app open on the root screen (that loops through the animations of the samples):