Open ProtoArts opened 7 months ago
I think this is a good idea, but the switch from Python to C++ in your snippets gave me whiplash
Sorry for the confusion...
I studied Python and C++ in two separate classes, but I'm trying to figure them out. However, I can program with Unreal Engine in visual scripting. I don't know the normal scripting so well but I can understand the logic.
Il giorno mer 21 feb 2024 alle ore 16:01 KomDog @.***> ha scritto:
I think this is a good idea, but the switch from Python to C++ in your snippets gave me whiplash
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knowing what some people will do with controllers if you add vibration/rumble like this, there's two other things that should probably be done on top of this:
Sidenote: The people with wii remotes are gonna have a fun time if this gets added since you can send rumble data to them using WiinUSoft (An Xbox Controller Emulator for Wii and Wii U Controllers) or if they have joycons since those work with steam input on their own.
Discord Tag
@proto_arts
Describe the feature you would like
When hitting the notes the controller receives a force feedback (vibration), "Perfect" will be in full power vibration (100%) and "Meh" will be low power (50%).
Maybe it would be a good thing to add an interpolation that smooths the vibration from [hit note value]% to 0%
Additional context
I think that will be more immersive