Closed nbiresev closed 2 years ago
No, your assumption is not correct. The basis for the calculation is the pot size after the bet would have been just called.
Lets write this as Pnew = Pinital +2B.
Which is here 5+2*3 = 11.
The total raise is then the inital bet size + the raise percentage times Pnew,
so Rtotal = B + x * (Pinital + 2B).
So 50% of 11 is 5.5, which gets rounded, and added to 3. So it is rounded to 6, and 3+6 is 9, which is used. And 75% of 11 is 8.25, which gets rounded, and added to 3. So it is rounded to 8, and 3+8 is 11, which is used. And 100% of 11 is 11, which added to 3. So it is 3+11 is 14, which is used. And 150% of 11 is 16.5, which gets rounded, and added to 3. So it is rounded to 17, and 3+17 is 20, which is used.
Thus I think this issue can be closed.
Thank you for explanations, i have missunderstood the % of pot size raise.
No, your assumption is not correct. The basis for the calculation is the pot size after the bet would have been just called.
Lets write this as Pnew = Pinital +2B.
Which is here 5+2*3 = 11.
The total raise is then the inital bet size + the raise percentage times Pnew,
so Rtotal = B + x * (Pinital + 2B).
So 50% of 11 is 5.5, which gets rounded, and added to 3. So it is rounded to 6, and 3+6 is 9, which is used. And 75% of 11 is 8.25, which gets rounded, and added to 3. So it is rounded to 8, and 3+8 is 11, which is used. And 100% of 11 is 11, which added to 3. So it is 3+11 is 14, which is used. And 150% of 11 is 16.5, which gets rounded, and added to 3. So it is rounded to 17, and 3+17 is 20, which is used.
Thus I think this issue can be closed.
I knew there is something wrong about the game tree construction algorithm, which probably cause the difference with piosolver. Now I'm a little bit confused how to modify the algorithm, can you give me some hint?
Regarding the raise sizes and reraise, your algorithm works fine i didn't see a difference (compared to gto+), it was me who understood it wrong. By comparing ranges with gto+ i notice difference in frequencies of ranges, especially the the thing that your solver likes to donk much more than gto+ where it happens with low frequency only on turn and river.
Thus I think this issue can be closed.
I knew there is something wrong about the game tree construction algorithm, which probably cause the difference with piosolver. Now I'm a little bit confused how to modify the algorithm, can you give me some hint?
No, there is nothing wrong with the algorithm here. As I stated I think the issue can be closed, since the solver as implemented works as expected. There was just a false expectation on nbiresev's side how a fraction of the pot raise should be calculated, which he did confirm now.
Thus I think this issue can be closed.
I knew there is something wrong about the game tree construction algorithm, which probably cause the difference with piosolver. Now I'm a little bit confused how to modify the algorithm, can you give me some hint?
No, there is nothing wrong with the algorithm here. As I stated I think the issue can be closed, since the solver as implemented works as expected. There was just a false expectation on nbiresev's side how a fraction of the pot raise should be calculated, which he did confirm now.
Okay~ thanks very much for your time and effort!
As you can see in the screenshot, i have defined pot size = 5, bet size is 3. Raise sizes i defined 50, 75, 100, 150. When i click show results, i marked this part with red, you can see that raise sizes that it uses are 9, 11, 14, 20. Considering that pot size raise in this example is 3 * bet size + pot size = 14. So raise sizes 11, 14, and 20 are correct for 75, 100 and 150. But for 50% pot size raise it should be 50% of 14 = 7 and you have it 9. Why is this the case? to me it seems that it doesn't allow raise less than 60% pot size raise.