Closed nguyenviettuan96 closed 1 year ago
Running on GPU is a great idea, however I'm afraid noone is able to get a good speedup from running cfr algorithms on gpu at this point of time. Read a few paper about it, for now there is no such algorithm that can run cfr on GPU and get a good speedup.
Running on GPU is a great idea, however I'm afraid noone is able to get a good speedup from running cfr algorithms on gpu at this point of time. Read a few paper about it, for now there is no such algorithm that can run cfr on GPU and get a good speedup.
I believe you are mistaken,
see
As the game’s size grows bigger, the difference between the CPU and GPU implementation becomes more and more apparent. On Goofspiel 3, the GPU implementation is about five times faster than the CPU implementation. On Goofspiel 4, the GPU implementation is about 47 times faster than the CPU implementation.
https://cent.felk.cvut.cz/courses/GPU/archives/2020-2021/W/rudolja1/
Source code, development report, etc. are all available at the link.
Same author - code is in git, is Vanilla CFR, supports multiple GPUs,
Running on GPU is a great idea, however I'm afraid noone is able to get a good speedup from running cfr algorithms on gpu at this point of time. Read a few paper about it, for now there is no such algorithm that can run cfr on GPU and get a good speedup.
I believe you are mistaken,
see
As the game’s size grows bigger, the difference between the CPU and GPU implementation becomes more and more apparent. On Goofspiel 3, the GPU implementation is about five times faster than the CPU implementation. On Goofspiel 4, the GPU implementation is about 47 times faster than the CPU implementation.
https://cent.felk.cvut.cz/courses/GPU/archives/2020-2021/W/rudolja1/
Source code, development report, etc. are all available at the link.
Same author - code is in git, is Vanilla CFR, supports multiple GPUs,
Wow, that's new. That's the first claim I saw that claims achieve a good speedup. Wonder whether anyone can replicate or confirm this speedup.
If it can still achieve a good speedup compair to a fast enough baseline (for example, a solid solver) then it would be interesting to see it used in texas holdem.
This might be of interest, a discussion by a pytorch dev on GPU optimization,
Hi, as an option I guess is to get more CPUs and cores instead of GPU ?
Hi, as an option I guess is to get more CPUs and cores instead of GPU ?
For now, in this project, yes.
Happy new year from vietnam. Do you have any idea to run solver on GPU ?