busbey / project-z

a system for testing agent-based goal seeking strategies in a simple and intuitive game world.
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animated maps #102

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
allow map file to specify a sequence of boards to use as frames to animate 
a map.

maybe a particular comment to mean "next frame" ? 

Original issue reported on code.google.com by sean.bus...@gmail.com on 27 Oct 2007 at 4:40

GoogleCodeExporter commented 9 years ago
a line of asteriks will mean "next frame"  to make the animating easier:

  * all frames will have same dimensions.
  * sqaures with agents in them won't change on animated frame.
  * # rounds between frame changes will be a comment-config thing like the scores.

Original comment by sean.bus...@gmail.com on 29 Oct 2007 at 12:34

GoogleCodeExporter commented 9 years ago
all done.  worlds/animated is an example.  this seriously screws up open bug.

r299

frames are delimited by lines with '='

Original comment by sean.bus...@gmail.com on 29 Oct 2007 at 2:24