Open topepo opened 3 years ago
I agree - what do you think: if we first get the package up and running as 0.1.0, and then in version 0.2.0 we transition the definition to parsnip and retain the engines? Just thinking about a good transition plan that doesn't slow down the development.
I would do it before it goes to CRAN. We'd have to soft-deprecate the old version and it would just be easier to move it before it is "official"
Hey @topepo We are back on gammodels
(yes, we had one more name change). We'd like to begin the process of preparing the package for integration with parsnip
. We can finalize the package on our end, but it sounds like you'd like the main gen_additive_mod()
function to rest in parnsip
. What's the best way to get started there?
If you think that other packages might have engine definitions for
gam_mod()
, it would make sense to have the definition for that model live inparsnip
and have the engines registered here.