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WebGL2.0 3D Engine - Global Illumination - RayTracing
https://codepen.io/but0n/pen/jddYoX
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Clustered Deferred Rendering
#21
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but0n
closed
4 years ago
but0n
commented
5 years ago
REF:
http://advances.realtimerendering.com/s2016/Siggraph2016_idTech6.pdf
http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
http://www.cse.chalmers.se/~uffe/clustered_shading_preprint.pdf
https://lxjk.github.io/2018/03/25/Improve-Tile-based-Light-Culling-with-Spherical-sliced-Cone.html
REF: