Closed cout970 closed 9 years ago
You can turn the Magictaft support off in the config file for the time being. I'll update the API
ya, I did turned off the Magneticraft support, then got an error for yellorium. Pardon my noobity if the problem's at my end. [02:30:12] [Client thread/ERROR] [FML/]: The fluid registry is corrupted. A fluid ganymedes01.aobd.recipes.RecipesModule$MoltenMetal aobdyellorium is not properly registered. The mod that registered this is broken http://pastebin.com/0jh23Dcn
Forge always has such helpful error logs... it doesn't bother to say what I'm doing wrong, and it's not like asking them gets you anywhere >_> I'll see what I can do.
Edit: Fixed the fluid problem :3 I hope...
Hey @cout970, I've updated my dependency to 0.3.3 that I downloaded form CurseForge and I don't see any errors in my dev environment, what's going on? lol
In the new api the crusher recipe needs the probability in floats (0 - 1) (like the grinder recipe) instead ints (0 - 100), also the new version have chunks, pebbles, rubbles instead of gravel and sand.
Is that version up for download already?
Alll this changes should be in the version 0.3.3, what is the problem?
My compiler didn't complain about anything, but I guess it wouldn't because your changes wouldn't cause any errors to be thrown.
In the last release of Magneticraft the ore procesing system and the api changed, so this mod make the game crashes when Magneticraft is installed because uses the old api, this is the crash log: http://pastebin.com/nQYe14tM , This is the api repository this the updated version: https://github.com/cout970/Magneticraft-API-and-Insues