buttilda / Headcrumbs

Headcrumbs
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No Mobs Are Dropping Heads or Spawning in Loot Chests #116

Open JakeOTwitch opened 5 years ago

JakeOTwitch commented 5 years ago

No vanilla mobs or mobs from Headcrumbs drop their heads and they don't spawn in loot chests. I've enabled "Add player heads as dungeon loot", "Enable mobs and animals heads", "Heads drop randomly", and "Vanilla heads drop randomly" as well as modifying the "Chance of random head drop" and "Player heads loot weight" to very high numbers but to no success. I do notice that when the "Player heads loot weight" is increased the loot chest is much emptier so I'm guessing they are just refusing to generate in my game. I've tried loading a fresh world with only Headcrumbs and Tinker's Construct to give my sword the highest beheading chance and still, nothing drops. I absolutely love this mod and I hope this issue can be fixed easily, thank you for all your hard work!

TheTurkeyDev commented 5 years ago

I will have to check into the loot generation to see if it isn't working, but the head drops are, but It may not be working in the version on curse. I forget what changes have been made that are available and which aren't

TheTurkeyDev commented 5 years ago

Confirmed, playing in SF4 that head drops are indeed working

JakeOTwitch commented 5 years ago

I've done some more testing to try and work out what the issue is and it looks like the beheading effect on Tinkers Construct tools no longer effect drop chances of Headcrumbs mobs. I added looting 10 to a sword and managed to get some heads to drop. Headcrumbs heads still refuse to spawn in loot chests though. Thank you for checking this out Turkey2349

TheTurkeyDev commented 5 years ago

Spoke to the maintainer of Tinkers and beheading will be worked into Tinkers instead of hacked in Headcrumbs, so that should all improve in the future.

JakeOTwitch commented 5 years ago

Thank you so much!

TheTurkeyDev commented 5 years ago

Leaving this open for the time being as Dungeon loot still hasn't been added

JakeOTwitch commented 5 years ago

Oh yeah, thank you! I'm looking forward to that being implemented as well 👍

Polosolo12 commented 5 years ago

Im still having this problem in the latest version... well sorta. Ive tested a lot and only got a headcrumbs head to drop once, even with max chance in headcrumbs config, as well as max beheading modifier, and max looting modifier. What am I missing? or is it still broke?

TheTurkeyDev commented 5 years ago

Can you post your config file?

Polosolo12 commented 5 years ago

headcrumbs.cfg: headcrumbs config.txt

edit: I realize that is not max so I just tested it on actual max to be sure and it doesn't work: headcrumbs.cfg.txt

TheTurkeyDev commented 5 years ago

You are setting the chance of a head drop very low. It's 1 in the number you enter, so you are setting it to 1 in 999999999 chance of a head drop, or essentially 0% chance. I can add text saying that the lower the number, the higher the drop chance, but that is why the comment of "# Random.nextInt(X / (fortune+1)) == 0" is there.