Closed mikebald closed 9 years ago
It doesn't seem like there's a good reason why the TileEntityBlockSkull doesn't override canUpdate() and returns false. Obviously it's not a big deal, but why tick if it's not needed?
Indeed. I don't think it will make a difference performance wise but for consistency's sake it should return false on canUpdate()
It doesn't seem like there's a good reason why the TileEntityBlockSkull doesn't override canUpdate() and returns false. Obviously it's not a big deal, but why tick if it's not needed?