DEPRECATED AND REPLACED BY INTIFACE DESKTOP - Buttplug windows applications and app libraries, including Buttplug Server, Game Vibration Router, and simple WPF Controls Library
Feature request to allow direct control of launch location using mouse pointer speed/location/direction(y-axis), can't find anything outside of Android apps.
Ok, so you're wanting to be able to move the mouse pointer up and down and have the launch approximate that movement? From what we were talking about on reddit, I thought you wanted sort of the opposite (we move launch, and as we're doing so we also make fake mouse events so the movement in a game matches the movement of the launch).
I originally was thinking of using the launch to move the mouse location
and use that to enable the 'move control' in Honey Select. This works, and
can be made 1:1, however it doesn't follow the animation, and can actually
cancel out animation patterns. I thought about using face tracking before,
but hadn't realized there was free webcam software that controlled the
mouse, and that it was possible to use an application window to emulate a
webcam. On top of that I assumed it would only track a face, this is not
the case as it tracks movement and can adjust mouse distance and be
confined to a space. I will make a demo video so you can see this working.
On May 6, 2018 7:13 PM, "Kyle Machulis" notifications@github.com wrote:
Ok, so you're wanting to be able to move the mouse pointer up and down and
have the launch approximate that movement? From what we were talking about
on reddit, I thought you wanted sort of the opposite (we move launch, and
as we're doing so we also make fake mouse events so the movement in a game
matches the movement of the launch).
@g-coded commented on Fri May 04 2018
Feature request to allow direct control of launch location using mouse pointer speed/location/direction(y-axis), can't find anything outside of Android apps.
@qdot commented on Sun May 06 2018
Ok, so you're wanting to be able to move the mouse pointer up and down and have the launch approximate that movement? From what we were talking about on reddit, I thought you wanted sort of the opposite (we move launch, and as we're doing so we also make fake mouse events so the movement in a game matches the movement of the launch).
@g-coded commented on Mon May 07 2018
I originally was thinking of using the launch to move the mouse location and use that to enable the 'move control' in Honey Select. This works, and can be made 1:1, however it doesn't follow the animation, and can actually cancel out animation patterns. I thought about using face tracking before, but hadn't realized there was free webcam software that controlled the mouse, and that it was possible to use an application window to emulate a webcam. On top of that I assumed it would only track a face, this is not the case as it tracks movement and can adjust mouse distance and be confined to a space. I will make a demo video so you can see this working. On May 6, 2018 7:13 PM, "Kyle Machulis" notifications@github.com wrote:
@g-coded commented on Sat Jul 14 2018
Any progress on this? I see you've been busy and didn't want to pry.