This is because freezing is done entirely Clientside, but the server disagrees with whether the player is frozen or not. The only way to fix this would be to network the player being frozen to the server, or to serverside the entire menu (which I refuse to do). Honestly neither of these things should be necessary to communicate with the server, but Zandronum doesn't really give an alternative...
This is because freezing is done entirely Clientside, but the server disagrees with whether the player is frozen or not. The only way to fix this would be to network the player being frozen to the server, or to serverside the entire menu (which I refuse to do). Honestly neither of these things should be necessary to communicate with the server, but Zandronum doesn't really give an alternative...