Closed shamazmazum closed 2 years ago
Just to be clear, I started from this repository, but took yours AngelScript and Newton.
Hello! Yes, I remember encountering the similar issue. I think I fixed it by changing MAP_CACHE_FORMAT_VERSION to something else (see dfc3f5247c28452981678e6012af3016f1bb1841)
Thanks! This was really helpful! Now I am kinda stuck in the floor, but can move by jumping. I compiled your code and the problem is still there, so this must be related to a compiler. I hope this will be easier to debug than no collision at all :))
Also check out issue #1 - the guys over there were porting this fork to a BSD system as well. Maybe they have more info.
Oh, I mislooked it. Now seemingly the only bug left is that AngelScript does not read values returned in xmm0 register correctly. I think this will be easy to fix compared to that Newton magic number.
And I'll also contact that another guy. Thanks for the info!
Hello! I would like to run Amnesia the Dark Descent on FreeBSD. I have found your repo as one of few repositories providing the source code for Newton Game Dynamics engine. My port to FreeBSD compiles and runs, but when I start the game, Daniel falls through the floor.
If I disable gravity in
CharacterBody.cpp
like this:I am able to walk through the first level and interact with doors, cabinets etc, but walls are no obstacle for me. In terms of physical engine, it's convex-hull-to-mesh collision detection which fails.
I know this is a bit offtopic, but have you encountered the same problems when creating this Windows port? I looked into sources of Newton, it's a totall mess, nearly impossible to debug (at least with my skills). The authors of Newton Game Dynamics do not respond and I am not able to register on their forum (even registration is premoderated there). If you can share some advices, I would be happy :)
Anyway, thank you for your work of collecting all the ancient versions of required software, it's really helpful even for a non-windows user!