Closed increpare closed 3 years ago
i thought it might be the cancel command, but I replaced it with something equivalent, and that didn't help. y
title Simple Block Pushing Game
author David Skinner
homepage www.puzzlescript.net
run_rules_on_level_start
========
OBJECTS
========
Background
darkgreen
Target
red
mauer
BROWN
Player
white white white white
.....
.111.
.111.
.111.
.....
stop
purple
schlange_oben q
lightgreen red yellow
.....
.....
.000.
.202.
.000.
schlange_mitte a
green red white
.000.
.000.
.000.
.000.
.000.
schlange_unten z
lightgreen red white brown
.000.
.000.
.000.
..0..
.....
leiter_oben w
yellow
.....
.0.0.
.000.
.0.0.
.000.
leiter_mitte s
orange
.0.0.
.000.
.0.0.
.000.
.0.0.
leiter_unten x
yellow
.000.
.0.0.
.000.
.0.0.
.....
=======
LEGEND
=======
. = Background
# = mauer
P = Player
O = Target
leiter = leiter_oben or leiter_unten or leiter_mitte
schlange = schlange_oben or schlange_unten or schlange_mitte
mitte = leiter_mitte or schlange_mitte
oben = leiter_oben or schlange_oben
unten = leiter_unten or schlange_unten
stueck = leiter or schlange
obstacle = stueck or mauer or player
0 = target and schlange_oben
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Target
leiter, schlange
Player, mauer
stop
======
RULES
======
down [ no schlange_mitte | schlange_mitte ] -> [ schlange_oben | schlange_mitte ]
up [ no schlange_mitte | schlange_mitte ] -> [ schlange_unten | schlange_mitte ]
down [ no leiter_mitte | leiter_mitte ] -> [ leiter_oben | leiter_mitte ]
up [ no leiter_mitte | leiter_mitte ] -> [ leiter_unten | leiter_mitte ]
horizontal [ > player | mitte ] -> [ > player | > mitte ]
vertical [ left schlange_mitte | schlange ] -> [ left schlange_mitte | left schlange ]
vertical [ right schlange_mitte | schlange ] -> [ right schlange_mitte | right schlange ]
vertical [ left leiter_mitte | leiter ] -> [ left leiter_mitte | left leiter ]
vertical [ right leiter_mitte | leiter ] -> [ right leiter_mitte | right leiter ]
[> stueck | stueck] [player] -> [ stueck | stueck] [ player stop]
[> stueck | mauer] [player] -> [ stueck | mauer] [ player stop ]
[stop] [moving stueck] -> [ stop] [ stueck]
[moving player stop]->[player ]
late up [ Player leiter_unten | ] -> [ leiter_unten | player ]
late up [ player leiter_mitte | ] -> [ leiter_mitte | player ]
late down [ Player schlange_oben | ] -> [ schlange_oben | player ]
late down [ player schlange_mitte | ] -> [ schlange_mitte | player ]
==============
WINCONDITIONS
==============
all player on target
=======
LEVELS
=======
#######
#..w.w#
#..s.s#
#q.x0x#
#a..a.#
#z.pa.#
#...z.#
#######
(
choose 2 option 0.5 [ no player no mauer no target ] -> [ mauer ]
or option 0.5 [] -> []
choose 1 [target ] [no player no mauer no target ] -> [ ] [ target]
choose 1 [player ] [no player no mauer no target ] -> [ ] [ player]
choose 5 option 0.5 down [no obstacle | no obstacle | no obstacle ] -> [ | schlange_mitte | ]
or option 0.5 down [no obstacle | no obstacle | no obstacle ] -> [ | leiter_mitte | ]
or option 0.1 []->[]
choose 3 option 0.5 down [mitte | no mitte ] -> [ mitte | mitte]
or option 0.5 []->[]
down [ schlange | leiter ] -> [ | leiter ]
down [ leiter | schlange ] -> [ | schlange ]
down [ schlange | | leiter ] -> [ | | leiter ]
down [ leiter | | schlange ] -> [ | | schlange ]
down [ schlange | no schlange| schlange ] -> [ | | schlange ]
down [ leiter | no leiter | leiter ] -> [ | | leiter ]
up [ mauer | mitte] -> [ mauer | ]
down [ mauer | mitte] -> [ mauer | ]
up [ schlange_mitte | no schlange_mitte ] -> [ schlange_mitte | schlange_oben ]
down [ schlange_mitte | no schlange_mitte ] -> [ schlange_mitte | schlange_unten ]
up [ leiter_mitte | no leiter_mitte ] -> [ leiter_mitte | leiter_oben ]
down [ leiter_mitte | no leiter_mitte ] -> [ leiter_mitte | leiter_unten ]
)
I'll try to look at it in 10 days, unfortunately I can't do it sooner but I can replicate the issue.
ah, no rush, just thought I'd report things as they come up :)
Am Di., 20. Aug. 2019 um 16:43 Uhr schrieb Kevin De Keyser < notifications@github.com>:
I'll try to look at it in 10 days, sorry I can't do it sooner but I can replicate the issue.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/bvoq/mixedaim/issues/5?email_source=notifications&email_token=AADRVYDSRAMV5EWEEEWXPQLQFP7JTA5CNFSM4INWNC4KYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOD4WREIY#issuecomment-523047459, or mute the thread https://github.com/notifications/unsubscribe-auth/AADRVYDS5E5MMELFUICWSJTQFP7JTANCNFSM4INWNC4A .
fixed in 1.2 already i think, def. in 1.3
this level - press right and notice it behaves differently in puzzlescript.net (correctly) vs in the puzzlescriptmis, where the snake head detaches
(it also happens when I replace the rules directly with the decompiled rules, if that helps...
)