Closed hathlife closed 4 years ago
There is scaling support by adding --display-scale X
, where X
is a value between 0.5
and 5
.
For zoom, it will be added to Augustus :+1:
There is scaling support by adding
--display-scale X
, whereX
is a value between0.5
and5
.For zoom, it will be added to Augustus 👍
It seems that adjusting --display-scale arg just scale the whole screen output, not I really wanted.
what I want is the UI scaling, at least, smoother text.
Since text is based on image files (and not on fonts) and the ui images have a fixed size and the entire ui code is hardcoded into the executable, it's not possible to achieve a true hi-dpi look, short of rewriting both all the images and the entire graphics code for Julius.
So it won't be done.
For camera zoom in/out, as I said, expect that in Augustus in a not too distant future.
Like Crudelios said, the text cannot be scaled because they are just images. HiDPI support will only make the entire game smaller, since we simply do not have high-resolution images, nor do we want to create those because of copyright issues. Camera zoom has too much impact on the Julius code, so I decided against it.
In a related note, camera zoom has been added to Augustus today and will be available on the next release.
Describe your improvement here. Keep in mind that UI improvements which require new texts will most likely be declined because we can only work with the original text files. Also, large UI changes will not be accepted. It seems that twos thing can be dealt with SDL2,like AOE2DE:
[ ] HiDPI support (Currently the program only report 1536x384 resolution when system setting is 3840x2160 with 250% scale on Win10;
[ ] Camara zoom-in.