Closed dotnetCarpenter closed 8 months ago
I guess this is a request for enhancement.
Currently, one can start/load a game, then choose Options- > Display settings -> Full screen.
Which is not the most convenient way but still very possible.
Perhaps a --fullscreen
option to complement the current --windowed
option?
Yes, when using --windowed
it will overwrite the setting.
I myself have nothing against adding both --fullscreen
and --monitor
and if the monitor id doesn't exist it will default to 0
and log the problem.
@bvschaik thoughts?
Currently, one can start/load a game, then choose Options- > Display settings -> Full screen.
There's also the hotkey for toggling fullscreen, which is F6 by default, alternative: Alt+Enter.
I don't mind adding --fullscreen
.
For --monitor
I'd like to keep in line with SDL terminology, which means naming it --display
. The display ID is not well-defined though: SDL assigns 0
to what it thinks is the "primary display", any additional displays are numbered in an undefined order. I'll have a look how this works out in practice.
Using Julius version 1.7.0-20240115-bd0d26f.
I have connected my laptop to a second monitor and to get C3 to display on the second monitor, I needed to use the
--windowed
mode. I started julius with./julius --windowed
Unfortunately after that, C3 is always in windowed mode. Is there anyway to disable windowed mode or is it a bug?
OS: Linux Debian 6.5.6-1kali1 (2023-10-09) Display Server: X11 X.Org version: 21.1.10 SDL: libsdl2-2.0-0:amd64 2.28.5+dfsg-3