bw2012 / UE4VoxelTerrain

Unreal Engine 4: Smooth voxel terrian example
https://unrealsandbox.github.io/
MIT License
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Terrain not visible after launch #38

Open Val2rie opened 3 years ago

Val2rie commented 3 years ago

Hi! When launching the level from the editor the terrain isn't visible in the finished level. It's visible in PIE after i start it there, but when packaged and run from an .exe the terrain is not there.

Any idea how to make it appear?

bw2012 commented 3 years ago

I will check. It worked before

Val2rie commented 3 years ago

Thank you. Some additional notes: The terrain geneartion only happens when a level is run in PIE. It doesn't show up in the editor otherwise. Every new map I create I have to run in PIE twice before terrain starts showing up. The first time it doesn't, the second time it does. Thank you so much for looking into this.

bw2012 commented 3 years ago

I have tested it with packaged game on UE4.26. Voxel terrain works fine. Wich version of UE4 is used in your project?

Val2rie commented 3 years ago

I tried both 2.25 and 2.26. However, using 2.26 with VS 2019 and working with the TestMapTrees level, things work perfectly in editor and PIE. I can't test launching right now, but I should have Unreal up and running again in a day or two. I will update. Could this have something to do with the way the map saving system works?