Closed anderejd closed 6 years ago
Rebased on master.
Interesting, a few versions ago it was fine on Win10 and Ubuntu 16.04 and only required in headless mode.
Oh, interesting, could be my driver perhaps or somewhere in between in the stack.
Should we report it to glutin?
I'm not sure if it's really a bug or if it's generally the app's responsibility to call gl::Viewport
.
Yeah that was my thinking too. And I'm pretty sure I've run into this specific thing in the past with other projects too.
Fixes the typical frame buffer inverted squeezy look and feel when missing some important gl call. For some reason it's not needed on macOS, but works fine when explicitly called too.
Tested on: