Closed ghost closed 6 years ago
I don't have teleporters factored into it. I figured the calculating score process would be slowed too much by factoring in the path prioritization that the game uses. Since the algorithm isn't good enough for smaller maps anyway I decided to leave off complex maps for now.
I put a disclaimer about this in the readme but the formatting kind of hid it from view. I'll update that shortly.
Just use PyPy - you can speedup your code GREATLY http://pypy.org
For example, map ID 8206 gives out: