Closed bylins closed 4 months ago
с виду все нормально abilities_roll::AgainstRivalRoll abilityRoll; abilityRoll.Init(leader, abilities::EAbility::kTactician, assaulter); bool tacticianFail = !abilityRoll.IsSuccess(); abilityRoll.Init(newVictim, abilities::EAbility::kScirmisher, assaulter); if (tacticianFail || !abilityRoll.IsSuccess()) { return initialVictim; }
с виду все нормально abilities_roll::AgainstRivalRoll abilityRoll; abilityRoll.Init(leader, abilities::EAbility::kTactician, assaulter); bool tacticianFail = !abilityRoll.IsSuccess(); abilityRoll.Init(newVictim, abilities::EAbility::kScirmisher, assaulter); if (tacticianFail || !abilityRoll.IsSuccess()) { return initialVictim; }