Closed richchurcher closed 6 months ago
In the meantime I'm just gonna straight rip the bevy-realtime
crate and see if I can understand it.
Interesting. Yeah, so trying bevy-realtime
, it seems to block on https://github.com/bytemunch/bevy-supabase/blob/main/crates/bevy-realtime/src/lib.rs#L59 and never either return a channel or an error. I imagine this is the sync/async struggle again, but sadly I wasn't up to the challenge of debugging it! Hopefully I can help out more once I'm a bit more familiar :pray:
Yeah you're right that none of it's cooked yet! 😅 I'm working on making an authed todo app in bevy that should hit all code paths, I'm just a bit busy and slow at the moment 😬 hope to be free on the back half of next week, will push on 🤙
PRs welcome once you get a handle on the codebase ✌️
On Sat, 11 May 2024, 06:58 Rich Churcher, @.***> wrote:
Interesting. Yeah, so trying bevy-realtime, it seems to block on https://github.com/bytemunch/bevy-supabase/blob/main/crates/bevy-realtime/src/lib.rs#L59 and never either return a channel or an error. I imagine this is the sync/async struggle again, but sadly I wasn't up to the challenge of debugging it! Hopefully I can help out more once I'm a bit more familiar 🙏
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I completely get the time struggle! I'll see if I can divine anything further with my scary mixed-up codebase. I was interested to see that including the BuildChannel component was enough to completely stop the game window from rendering... just a black screen. Don't know how I managed that one 😅
I've been tinkering and I think I've cracked the issue, a tokio version mismatch between bevy-realtime
and realtime-rs
. I'd expect that there would be some feedback from the compiler but apparently it just silently fails. Doing a clean recompile and testing but think that it'll be back to working again with commit fc32e60.
The examples at crates/bevy-realtime/examples
are working for me again, let me know if the update makes any difference
Awesome! I'll check this today hopefully.
Heh. Yeah, sadly after updating my local versions, I'm still getting a black screen lockup. This may entirely be user error, I note with haste! However the tokio dependency does seem to be a bit of a stumbling block, so if it's OK with you I'm curious what an implementation in "native Bevy" might look like, will investigate.
Closing (nokio branch works).
Hi, me again! Just been reading through things, and I'd love to help/use this library but I have a few initial questions. Mostly, I only need the realtime portion of this. I wonder if it would be worth exporting more types from
bevy_realtime
, to facilitate folks who just need to react to Postgres changes? Alternatively, do you have a quick example (even rough) of usingbevy_supabase
to listen to table changes? I see it adds a RealtimePlugin, but I'm thinking maybe the API to talk to that might not be "cooked" yet?Don't worry, not expecting miracles or lots of free work! But if I can maybe get a start, I could kick in with PRs as I work on my Bevy stuff :sunglasses: