Closed feefladder closed 2 months ago
Unfortunately, this has nothing to do with the library. Lunex does not touch any rendering code, it just works with everyday Bevy components. Nothing fancy. It just so happens that the example triggers Bevy rendering/WGPU bug on your machine.
So running the worldspace example leads to an in gfx-rs/wgpu#4430:
ERROR app: Shader compilation failed: ERROR: 0:? : '' : Total size of declared private variables exceeds implementation-defined limit
Now, I'm pretty new to bevy, so couldn't dig that deep into the error. Still posting here, since I think it could be worked around using the same techniques as used in that issue?