Closed donington closed 11 months ago
Updated. I did attempt at adding the support needed for setSessile(false)
operate correctly. Let me know if I missed anything!
I cleaned up the lastMotileTime
code, you were right the solution was very simple thanks to the way it updates already. I did a final cleanup pass as well since I just can't help myself from sneaking spaces in by accident.
This looks good to me! I haven't found any issues in testing so far, so I'll merge this now. Thanks so much for the contribution!
Happy to help improve your already good mod :)
Using advancements to detect various player actions and interactions with the world around them to trigger motile.
Also added basic rotation detection as a starting point, but it is specifically disabled in vehicles since they cause the player to rotate triggering false positives.
Options to disable these features have been added as well.