Merged changes from AirSim master into our code. Tested with byu-magicc/vtol-AirLib#11 and working in editor for Unreal Engine 4.25.
It works for playing in editor, but I'm having issues when I try to run the produced binary after packaging the Blocks project. The sim runs and doesn't print errors, but the rendering freezes on the first frame and doesn't continue rendering after that. The same thing happens when running in Tiltrotor and Multirotor modes.
Highlights:
AirSim is now built for Unreal Engine 4.25
Additions made for the new simCreateVoxelGrid feature
Some renaming and initialization changes in FlyingPawn
HUDAssets had some changes and things got moved around
GenerateAssetRegistryMap in AirBlueprintLib <-- need to look into this for possibly helping with proper packaging of Blocks
Merged changes from AirSim master into our code. Tested with byu-magicc/vtol-AirLib#11 and working in editor for Unreal Engine 4.25.
It works for playing in editor, but I'm having issues when I try to run the produced binary after packaging the Blocks project. The sim runs and doesn't print errors, but the rendering freezes on the first frame and doesn't continue rendering after that. The same thing happens when running in
Tiltrotor
andMultirotor
modes.Highlights:
simCreateVoxelGrid
featureFlyingPawn
HUDAssets
had some changes and things got moved aroundGenerateAssetRegistryMap
inAirBlueprintLib
<-- need to look into this for possibly helping with proper packaging of Blocks