byvar / raymap

Map viewer/editor for OpenSpace games (e.g. Rayman 2, 3, Arena, Tonic Trouble)
81 stars 11 forks source link

Messed up UVs on the maps when exported to blender #12

Closed R7CrazyCanucks closed 2 years ago

R7CrazyCanucks commented 3 years ago

I've been interested in Raymap for quite some while and i've been using this to rip Models and Maps from Rayman Arena. But some maps when i exported it with a unity package didn't turn out what i expected it to be. I've been trying to rip Rise and Shrine and some of the UVs on the models are messed up. The same thing happens with Coconut Island where the Sky and the Trees UVs are messed up. texture_problem

byvar commented 3 years ago

Games after Rayman 2 use multiple textures with multiple sets of UVs and blending between textures. I don't know if this can be exported properly to a standard 3D model format -- in the case of your screenshot, it seems to have only exported the first UV set.

Shrooblord commented 2 years ago

@byvar wait, you mean that they had a proprietary / custom 3D model paradigm for dealing with multiple texture sets for a single 3D asset? That's nuts