Trying to export textures from Revolution only exports the last texture in the TXD. As Raymap doesn't read a name for them, so the path always ends up as just .png, leading to each texture overwriting each other in sequence. This checks for a null name and uses a sequential number instead to allow exporting of these.
Trying to export textures from Revolution only exports the last texture in the TXD. As Raymap doesn't read a name for them, so the path always ends up as just
.png
, leading to each texture overwriting each other in sequence. This checks for a null name and uses a sequential number instead to allow exporting of these.