Since I already got Linux Memory Loading working in Ray1Map, I'd like to contribute it to Raymap as well. It's actually easier here, since games under Wine run natively, and so the pointers are all the same as they would be on Windows…
I also changed an if statement to a try-catch block in the SuperObject code, to get rid of an apparently-spurious NullReferenceException I was getting. Not sure if that was the right way to solve the problem, but it seems to have worked for me…
Hey guys!
Since I already got Linux Memory Loading working in Ray1Map, I'd like to contribute it to Raymap as well. It's actually easier here, since games under Wine run natively, and so the pointers are all the same as they would be on Windows…
I also changed an if statement to a try-catch block in the SuperObject code, to get rid of an apparently-spurious NullReferenceException I was getting. Not sure if that was the right way to solve the problem, but it seems to have worked for me…