Open SBUtltmedia opened 6 years ago
Thanks for using super-hands
. The reason I only added the suppressY
option was it was all I needed at the time for a-locomotor
. I'd be open to a pull request that added the other axes. (although, rather than added two more schema properties, I'd probably favor changing to a single suppress
string property that could have any combination of x, y, and/or z, i.e. for your case it would be suppress: xz
).
super-hands
is also designed to be extensible with custom reaction components, so you could just copy the code for grabbable and register a new component under a different name that did exactly what you wanted.
Have you considered using physics simulation to power your lever interaction? I think you'd find a much more satisfying experience using aframe-physics-system
and some constraints to get a nice lever action going. In my experience, however, the lock constraint that my grabbable
component uses doesn't play too well with constrained objects; it works much better if alter it to use a point-to-point constraint with a small maximum force. Here's an example of a spinnable wheel made using that technique with a hinge constraint.
Would love for this to happen!
Hi, We're trying to adapt http://apps.tlt.stonybrook.edu/tarski/ to your excellent super-hands component.
We need a lever which only has freedom in the Y direction.
We modified https://github.com/wmurphyrd/aframe-super-hands-component/blob/master/reaction_components/grabbable.js to have functionality similar to suppressY but now we would need to keep a local version of this component and maintain it in case of further updates.
Is there a preferred way to extend grabbable without modifying the existing code?
I am unsure why suppresssY exists without the other axes, could we ask for a feature request to include suppresssX and suppresssZ ?
BTW we've already used super-hands on the following (only tested in Vive)
http://apps.tlt.stonybrook.edu/hanoi/