Open Charilaos opened 6 years ago
This is "Rock your way out" (Easy). Designed to teach as many different interactions with stones as possible in a fun way, without dying. I've noticed some new players have a fear of standing underneath stones - no more after this one! It's also meanly designed to get you stuck at some point, after which the player is hopefully taught to push more carefully in crowded places.
This is a nice one. I have used the level editor to quickly add it to the "experimental" level pack and also provided a demo. I guess we actually would need a lot more easier levels. I have the overall impression that computer games became a lot easier in the last decades, especially casual" games. Users (my children for example) are too easily frustrated....
1 update + 1 new one!
Rock your way out
This one was designed to teach interactions. The problem was, there are alternative ways to play it, in which you could miss some interactions. With the updated version above, all interactions are mandated. Left-to-right: pushing stone + standing underneath without dying, then rolling over gems, then the ability to get stuck if not careful (now also earlier) + seeing stones roll of other stones, then an improved version of standing under falling stones without being able to walk back, and finally the stone rolling off the exit.
Circular gravity
There are some elements that aren't used enough in current levels: laser canons (especially pushing them), yamyams, elevators/pushers, pillows, converters, onetime doors. This one is the first of a series aiming to fix that. I think this one should probably be rated (at least) Normal & Science. Couldn't test, so I hope you can tell me whether it's challenging enough, and whether you could find an unintentionally easy solution.
I collected these notes since a long time ago, but apparently you had already re-classified most of them exactly how I planned ;) These few levels are left:
Some very nice levels are missing. Over time we have added new features and restored some lost features, because of which the following removed levels can be inserted again — for the better!
Besides a few minor improvements (explosion animation for example), I have worked through your list and basically implemented your requested changes to the existing levels. I only keep Pea Soup as it is, as it was intended to have 2 emeralds destroyed (it says so in the hint).
I even resurrected Balance III. I haven't had more time to check more of the old levels. Only Mars Attacks which is too big for the 64x64 restriction. And yes, I will keep this restriction, as my whole undo/redo buffer system relies on the fact that x and y positions can fit into 6 bit each.
Reinhard
This issue serves as the general discussion about levels.