Closed wlbragg closed 1 year ago
@dany93
I am going to implement the c182 changes in https://github.com/c172p-team/c172p/issues/1383
While I am at it I want to work this issue, I have an idea how to solve it.
I want your opinion on rearranging the GUI as follows. What do you think? What about the "Control Lock" would that be better left where it is or moved as well? I feel it makes more sense to have the tidowns, chocks, and plugs in the Ground Equipment GUI than where they are now?
@wlbragg wrote
I feel it makes more sense to have the tiedowns, chocks, and plugs in the Ground Equipment GUI than where they are now?
Not absolutely, but it can make sense. They are not exactly "Ground equipment" (hence possible hesitation).
What about the "Control Lock" would that be better left where it is or moved as well?
This piece is in the cockpit, better IMO to let it where it is in the GUI. Not at all a "Ground Equipment".
Not absolutely, but it can make sense. They are not exactly "Ground equipment"
Agreed.
I wonder if the ties and chock usually go with the aircraft or stay on the ground or in the facilities? That could make the difference for me. I could see it depending on the circumstances.
My other thoughts were to shorten the "Aircraft Menu" and that was one group of items that could possibly move to "Ground Equipment".
As far as this issue, I tested it and I cannot get the behavior described above. So there really isn't any way for me to test any changes I might make. I thought of how I could accomplish it, but it seems messy and hacky. I would set listeners for any weight changes to the aircraft and reset the ties upon any change. I'm not sure what I mean by "reset" them though. I don't know if a condition such as turning /fdm/jsbsim/damage/repairing EQ 0 on and off would be "resetting" the forces? Any idea where you would reset the force applied, or how that works?
<switch name="fcs/tiedown-left-magnitude">
<output>external_reactions/tiedown-left/magnitude</output>
<default value="0"/>
<test logic="AND" value="fcs/tiedown-left-magnitude-pid">
/sim/model/c172p/securing/tiedownL-visible EQ 1
/fdm/jsbsim/damage/repairing EQ 0
</test>
</switch>
@dany93 If you can't observe the described behavior, then I would call this issue closed.
@wlbragg wrote
I wonder if the ties and chock usually go with the aircraft or stay on the ground or in the facilities? That could make the difference for me. I could see it depending on the circumstances.
I'd rather say that they go with the aircraft, which will need them if it goes in another airport. I don't hesitate for the cowl plugs, ties, pitot plugs. They must be with the aircraft and could be lost otherwise. For the wheel chocks, we can hesitate because it makes an extra weight and takes place.
I'm closing this issue as fixed. I do not observe the undesired behavior when implementing the described procedure.
From Jimis Hol on the FlightGear developers mailing list https://sourceforge.net/p/flightgear/codetickets/2741/
I think this will require someone to look into the physics of the tiedown code and see if we can account for this type of user procedures.