c172p-team / c172p

A high detailed version of the Cessna 172P aircraft for FlightGear
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Create landing gear lever for amphibian model #206

Closed gilbertohasnofb closed 9 years ago

gilbertohasnofb commented 9 years ago

Create landing gear lever for amphibian model: http://www.wipaire.com/Wipaire-Dev/piwigo/i.php?/upload/2012/06/18/20120618091859-cfcacdce-sm.jpg

Basically, it needs three things:

wlbragg commented 9 years ago

Different model Cessna but the same concept I think. http://www.trade-a-plane.com/jhimage?id=1374753&keywords=1981%20Cessna%20185F%20-%20Listing%20%23%3A%202068369+%2318&width=573&height=430

gilbertohasnofb commented 9 years ago

I think the picture I posted above is also from a different model (it's surely not a 172, even though that's what I was searching), and it looks fairly similar to what you posted. Nevertheless, if we don't find any RL information, then this idea of putting a long lever on the floor sounds quite plausible. And if anyone complains this is not realistic because his/hers amphibian 172 has a lever in a different place, we can always argue that this is not any amphibian system but rather "wlbragg's system" :wink:

Juanvvc commented 9 years ago

That lever is quite similar to the flaps lever in a Piper PA28. Probably, we can share the model with the Piper Archer CX project.

gilbertohasnofb commented 9 years ago

Probably, we can share the model with the Piper Archer CX project.

That's a clever idea!

tigert commented 9 years ago

I think that is the flap lever in those pictures. I would guess very old C172 models had mechanical flaps. Let's research a bit before modelling :-)

tigert commented 9 years ago

For the Wipaire amphibious floats, the gear retraction handle and status lights seem to be combined into a round instrument-face it seems: Page 102 and 104: http://www.wipaire.com/pdf/Parts_Manuals/PM_2350_Cessna172.pdf

That has good reference wireframe images for the modelling in any case, also side view for checking measurements and angles etc.. Closeups diagrams of the gear mechanism and such.

I can try to see there are any amphibious Cessna 206's in the hangar, the handle + leds are likely the same in all models.

wkitty42 commented 9 years ago

i did some looking to see if i could find some interior panel pictures with one of these controls on it... i didn't find anything, though... i did, however, look through the above linked PDF and another on the same site for the same product (2350 floats) and i found some info in the other one concerning weight... i didn't look close enough to see if there was anything about drag, though...

FWIW: of the two controls shown in the above PDF, perhaps the square one would fit over on the passenger side control panel area where the circular blank spot is located near the radio stack? it is up high enough to be easily seen and easily reached by the pilot to be able to raise and lower the gear... being able to see the green light for land on land and the blue ones for landing on water will be a big help...

one last thing i found in that other PDF that kinda surprised me... it said that steering is done on land with differential breaking... here i've just been using the rudder on land and on water but i guess it makes sense :laughing:

tigert commented 9 years ago

This is a C206 I think, but the panel likely is the same. Left of the radios is the landing gear indicator/handle: http://upload.wikimedia.org/wikipedia/commons/0/0a/7PANEL_03_01_08.jpg

Also, for performance, the amphibious C172's likely won't have the 160hp engine. OH-CTL has 180, and I would guess the C172 Hawk XP variant is one that could go well with floats too, having a constant speed propeller and more power. From wikipedia:

R172K Hawk XP, a model available from 1977 to 1981 from both Wichita and Reims. This configuration featured a fuel injected, Continental IO-360K (later IO-360KB) derated to 195 hp (145 kW) with a two-bladed, constant-speed propeller. The Hawk XP was capable of a 131-knot (243 km/h) cruise speed.

Owners claimed that the increased performance of the "XP" didn't compensate for its increased purchase price and the higher operating costs associated with the larger engine. The aircraft was well accepted for use on floats, however, as the standard 172 is not a strong floatplane, even with only two people on board, while the XP's extra power improves water takeoff performance dramatically."

gilbertohasnofb commented 9 years ago

@tigert that cockpit you posted above is actually from a Cessna 206 Stationair, more specifically this one: http://cdn-www.airliners.net/aviation-photos/photos/4/6/7/0650764.jpg

tigert commented 9 years ago

Yes I know, I actually even mentioned it above. :-)

But I bet Wipaire has a common "gauge" for the lights + gear switch that is the same for each aircraft model they put the floats in, as there is no real reason to have differences there. So we could perhaps use that as a reference?

gilbertohasnofb commented 9 years ago

Yes I know, I actually even mentioned it above. :-)

Gosh, I am getting demented, I totally oversaw that.

So we could perhaps use that as a reference?

Sounds good. If anyone makes a 3D model, just let me know so I can make the textures.

Juanvvc commented 9 years ago

Ok, I'll make the model. The only thing is that we must decide its position in the panel.

The aircraft in the reference picture has a HSI and it does not need one of the VORs. But what about our panel? Do you mind losing the ADF? Do you think moving the ADF into the right side of the panel is a good idea? Only if the pontoons are installed, of course.

Another option is using the rectangular-shaped controls, if we can find any reference picture, and moving the transponder into the right side of the panel.

gilbertohasnofb commented 9 years ago

Do you mind losing the ADF?

I think that would be a big loss as NDB's are a standard part of IFR navigation, right?

Do you think moving the ADF into the right side of the panel is a good idea?

Now we are talking :D That could work out well I think.

tigert commented 9 years ago

I think it should be close to the place it is in the photo, so it is easy to reach. There are two logical places: the current EGT, and ADF positions.

I think the gear switch / indicator gauge should replace of the current ADF. The EGT position is too close to the yoke, so it might interfere.

We could move the ADF one slot to the left, over the current EGT and move the EGT to the extra gauge hole on up on the right side, closest to the radio stack.

( airspeed ) ( attitude ) ( altimetr ) (  vor1     )  |        |  ( egt )
                                                      | radios |
( turnslip ) ( dir-gyro ) ( variomet ) (  vor2     )  |        |
                                                      |        |
(  rpm     ) (  *yoke*  ) (   ADF    ) (  GEAR     )  |        |

This might work

gilbertohasnofb commented 9 years ago

@tigert I like this idea!

wkitty42 commented 9 years ago

i could probably work with that... as long as it is easy to see the blue and green gear indicator lights ;)

i'm guessing this item will also tie into one of the electrical breakers?

tigert commented 9 years ago

Yeah. You should study the pages 17 and 18 of the Wipline service manual ;-) Less guesswork, more schematics to get it right. There is a hydraulic pump that is operating the gears, each gear has two microswitches (gear up, gear down) that runs the indicator lights logic. I would guess you could also do it so, that if you damage the pontoons in a hard landing but somehow miraculously manage to go around, the gear indication would not work anymore, as the structure might be bent etc..

http://www.wipaire.com/pdf/service_manuals/1002549.pdf

There is also an emergency hand pump to lower the gear, I don't know where that handle is, we need to study more. I think the hydraulic pump is electric, it has also its own circuit breaker, and that also needs to be added to the panel. It's called "Landing Gear Motor Circuit Breaker" in the manual.

//Tuomas

Juanvvc commented 9 years ago

Moving the EGT to the right side of the panel and the ADF next to the yoke is a much better idea, tigert. I'll try to make an initial implementation of this gear control instrument tomorrow.

gilbertohasnofb commented 9 years ago

@Juanvvc will we need new textures for the gear lever? If so, can you explain to me how can I help?

Juanvvc commented 9 years ago

First the model, then the UV-Map and finally the texture :) I'll make a temporal texture for you to run your magic.

gilbertohasnofb commented 9 years ago

I'll make a temporal texture for you to run your magic.

That's how I like it best as well! :smile:

onox commented 9 years ago

Is anyone working on this? If not, then we should set the milestone to 3.8 feature freeze.

gilbertohasnofb commented 9 years ago

Please have a look at http://forum.flightgear.org/viewtopic.php?f=4&t=25157&p=247740#p247740

wlbragg commented 9 years ago

I saw that, makes sense to use it until or unless we find or make one that is more realistic to the c172p. The picture Torsten posted http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=2010#p247664 of the add-on switch bank that sits on top of the front edge of the dash is an actual RL working device. I don't know if it was on a c172p or not though.

gilbertohasnofb commented 9 years ago

@wlbragg agreed. But if we implement his switch I would still keep this thread opened and update the description according to what you wrote above. So if you merge his contribution, could you please let me know here?

wlbragg commented 9 years ago

I agree, I want to eventually end up with a RL replica (I don't know that the one that abassign copied from the DHC6 isn't a real after market product that could have been used for various models of aircraft and even more, it is possible one could be manually cut into the dash like that, I did it in boats before, different instruments)

Speaking of thanks, copyrights, etc.. I don't know that I ever attributed any of the pontoon source I used from the dhc2, do I need to add that somewhere?

wlbragg commented 9 years ago

Lets have onox's opinion on using abassign contribution, if he agrees, I'll handle getting it in master and also the select code to make it only show on the amphibious.

gilbertohasnofb commented 9 years ago

a real after market product that could have been used for various models of aircraft

If that's the case, then we would close this after implementing, but while we research we can add his contribution AND keep this issue alive.

Lets have onox's opinion on using abassign contribution

:+1:

Speaking of thanks, copyrights, etc.. I don't know that I ever attributed any of the pontoon source I used from the dhc2, do I need to add that somewhere?

Which kind of license it was? If it was GPL, then we can thank them just out of politeness. If it was CC-BY, we need to see which gladiator comes back alive from the mailing list battle and then see how to handle it. Either way, our Thanks file is the place to do that. I would recommend you to be explicit with the sort of license you are thanking (see the current entries in that file)

wlbragg commented 9 years ago

That also reminds me, anytime anyone adds anything internal to the cockpit, they need to be aware of the internal effects inheritance that needs to go with their additions (this is a reminder for me more than anything). :memo:

gilbertohasnofb commented 9 years ago

anytime anyone adds anything internal to the cockpit, they need to be aware of the internal effects inheritance that needs to go with their additions

Probably the only way to handle this is to keep an attentive eye when checking PR's. You are very likely the best person to spot mistakes, but all of us can try to keep this reminder in our minds when it comes to 3D contributions to the interior.

wlbragg commented 9 years ago

It is a Syd Adams aircraft and there is no notice of any kind, but it was one of the base aircraft in fgdata/aircraft so I assume it is strictly GPL. Where should I attribute to Sid?

gilbertohasnofb commented 9 years ago

So in that case it should be strictly GPL. We don't necessary have to thank anyone then (legally speaking), but we can do that out of politeness. In that case, simply add a new entry to the file Thanks in our root (see the other entries in that file to see how onox and I have been handling it).

wlbragg commented 9 years ago

OK, will do, thanks.

onox commented 9 years ago

Note that this issue has a 3.8 feature milestone, so it needs to wait until 17th of July.

wlbragg commented 9 years ago

I wasn't aware that had anything left we could do other than bugs (of which I didn't think we had any defined). Are you telling me the amphibious gear and MP effects are 3.6 "bugs" and going into release 3.6?

onox commented 9 years ago

@wlbragg If it has a 3.6 release milestone then it can go into the 3.6 release.

wlbragg commented 9 years ago

OK, guess I'd better look at the list again, thanks.

wlbragg commented 9 years ago

I want to resurrect this one. In the forum history http://forum.flightgear.org/viewtopic.php?f=4&t=25157&p=247740&hilit=amphibious+gear#p247740 I think this would work!

gilbertohasnofb commented 9 years ago

Yep, that looks good to me! It's better than having no lever at all, right? And maybe while you are at it, we could think of adding two super simple bars across the cockpit so that the float and amphibian cockpits will look closer to RL (see: #313). I obviously would help with textures and also xml if necessary.

wlbragg commented 9 years ago

What are those bars for? Are we even sure they have anything to do with the pontoons?

gilbertohasnofb commented 9 years ago

I don't know what they are for, maybe it's structurally needed, but every single image of a float 172 I have seen had those

wlbragg commented 9 years ago

OK

gilbertohasnofb commented 9 years ago

It could be reaaaally simple, nothing fancy (as we discussed, the 3D model might change in the near future, but 'til then...). I guess just two cylinders, and you can use some texture from float.png or from panel_parts.png for them.

wlbragg commented 9 years ago

Yes, this hits on what all is required. http://www.cessna172club.com/forum/ubbthreads.php?ubb=showflat&Number=72646#Post72646

If you want to make a texture for it I'll see if I can add the supports. I would try to add the texture to the floats.png

gilbertohasnofb commented 9 years ago

If you want to make a texture for it I'll see if I can add the supports. I would try to add the texture to the floats.png

There is very little space there I think... but what about adding it to panel.png?

wlbragg commented 9 years ago

That's fine, I was just hoping we could use an existing texture file, so that is good with me.

gilbertohasnofb commented 9 years ago

Ok, I will prepare it right now.

wlbragg commented 9 years ago

No rush, I'm fixing pontoons at the moment, I found the problem and will push a PR shortly.

gilbertohasnofb commented 9 years ago

Well, I am done with the texture. To which branch should I push it to? Should I create a branch bug-206 for this issue and issue #303 ?

gilbertohasnofb commented 9 years ago

This is my idea, I added a single rectangle for those structures, and they can be implemented as follows:

eg

Notice that I "applied" the texture flipped by 180 degrees on the right cylinder, so that they don't look identical to each other even though they use the same texture (makes sense?).

So just let me know where to push and I am off for tonight!

PS: the texture comes from a photography by @tigert, thanks again for all that amazing material!!