c172p-team / c172p

A high detailed version of the Cessna 172P aircraft for FlightGear
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Seaplane operations reference data #269

Closed tigert closed 9 years ago

tigert commented 9 years ago

Background

This is from OH-CTL "CAPRE Aqua Model 2200" floatplane conversion STC , which doesnt have a free license, so I won't put it out for download. Instead I will be quoting the relevant performance and operational points for you below.

Limitations

(more to follow in a while)

tigert commented 9 years ago

There should be a handle to retract/extend the water rudders, placed in the cockpit floor - need to find a photo of this for reference. It has a placard that reads "Water Rudder" and "Extended" in the forward edge and "Retracted" in the aft, and a double-headed arrow in between.

tigert commented 9 years ago

Emergency Procedures

Normal Procedures (supplement to Section 4 of Pilots Operating Handbook)

Before entering floatplane

  1. Inspect floats, struts, cables, pulleys, and fittings for dents, scratches, fraying cables, and attachments to the aircraft,
  2. Inspect each float compartment by removing the rubber caps on each standpipe and pump out any accumulated water. Reinstall caps.
    • I don't know if we need to simulate that,

Before starting engine

  1. Water rudder operation - CHECK visually
  2. Water rudders - DOWN for taxiing
  3. Make sure you are CLEAR before starting engine

Takeoff

  1. Water rudders - UP
  2. Wing flaps - set 20 DEGREES (this was news to me, on wheels its no flaps or 10° on soft runways)
  3. Control wheel - hold FULL AFT
  4. Power - advance SLOWLY to full throttle / max rpm
  5. Control wheel - MOVE FORWARD gently when bow wave moves aft of wing strut, to attain planing attitude "on the step".
    • I think this is when the sim starts to jump the nose up and down! Idea for improvement here: Looking left could move the eyepoint enough to the left side so that you can actually see the float. This would be very useful with a head tracker (try linuxtrack/opentrack with a webcam!)
  6. Control wheel - APPLY LIGHT BACK PRESSURE to lift off.
    • NOTE: To reduce the takeoff water run, the technique of raising one float out of the water can be used.
  7. Wing flaps - UP once clear of obstacles

Before Landing

  1. Water rudders - UP
  2. Wing flaps as desired or needed

Landing

  1. Touchdown - SLIGHTLY TAIL LOW
  2. Control wheel - HOLD FULL AFT as floatplane decelerates to taxi speed

Balked landing (go-around)

  1. RETRACT FLAPS to 10 DEGREES immediately after applying full power. Retract fully once positive rate of climb is established.

After landing

  1. Water rudders - DOWN
tigert commented 9 years ago

PERFORMANCE (Supplement to section 5 of POH)

Stall speed

Change is minimal (+/- 1 knot) compared to landplane version.

Takeoff distance

Takeoff distance of floatplane is approximately 70% more than that of a landplane.

Rate of climb

Sea level rate of climb is in excess of 630 feet per minute

Cruise performance

Cruise speed of floatplane will be approximately 20 knots slower than the landplane. Due to the slower speed, range will be reduced approximately 20 percent. Due to the increased fuel consumption of the 180hp engine, endurance will also be reduced.

Landing distance (short field)

Landing distance of a floatplane will increase approximately 10% because of no braking is available on water.

tigert commented 9 years ago

AIRPLANE SYSTEMS

dany93 commented 9 years ago

Thanks @tigert , for these accurate data.

Measure: (eng. 160 hp, prop. 75 inches, no flaps, < 2000 ft AGL, 85 - 90 KIAS default weather conditions) With floats (currently, extra weight 2 x 66 lbs, drag x 1.20) Weight 2400 lbs: Rate of climb 500 +/- 25 ft/mn. Weight 2350 lbs, 85 KIAS: Rate of climb 540 ft/mn Seems plausible with 160 hp, and this propeller which seems slightly "long" (i.e. slightly high pitch angle).

Important: the rate of climb is the best around 85 - 90 KIAS. Can be very bad near 60 - 70 KIAS.

tigert commented 9 years ago

yeah, the fdm has a distinctive "behind power curve" effect at low airspeed which is especially nasty when at maximun weight and probably even more so with the extra drag of floats. Those evil treetops are always on the way.. :P

onox commented 9 years ago

@tigert You can create a new issue (with 3.8 release milestone) for this "behind power curve" effect problem if you want.

onox commented 9 years ago

@tigert And another issue for https://github.com/Juanvvc/c172p-detailed/issues/269#issuecomment-110263195