Closed gilbertohasnofb closed 8 years ago
I am reopening this as it's better so separate it from #360.
As for the RPM drop once the carb heat toggle is pulled, how much percent are we talking about? I read that the RPM drop is around 80 RPM at cruise RPM, which is around 3,5%. Can anyone confirm these numbers to me? @Juanvvc, @tigert?
Other people mention much smaller drops, such as 25 RPM, 35 RPM, 50 RPM.
A technical question, maybe @onox can help me with this one: if I create a <filter>
which lowers the value of the property /engines/active-engine/rpm
, I do see a RPM drop in the gauge, but that's not a real drop in power: the engine still effectively runs at the non-filtered RPM. Any recommendations on how can I force a loss of power as well as indicated RPM?
Engine RPM cannot be imposed, it is the (calculated) result of throttle position, propeller torque (air resistance), all of this giving a power depending on the max power of the engine.
I don't know if that is the best solution but I'd try with /fdm/jsbsim/propulsion/engine[<N>]/air-intake-impedance factor
. By default = 0.15185.
This is a bit cheating. If someone with a better knowledge has a better idea? (@andgi?)
The "carburetor heat" does not modify directly the RPM, but takes the air from a different place and heats the airflow by wiring the air circuit close to the hottest parts of the engine. This way, the air feeding the engine is hotter, less dense and as a result the mixture is richer than with the normal air intake.
I guess a first approximation to the issue is just multiplying the throttle by a factor (0.8?) if the carburetor heat is on. Anyway, even if dany93 believes it is cheating :) and according to the documentation ( http://wiki.flightgear.org/JSBSim_Engines ), /fdm/jsbsim/propulsion/engine[
Thanks for the ideas, guys, I will try using air-intake-impedance
property and see what I can manage.
Hmm, using the air-intake-impedance
doesn't change a thing to me, but on the other hand the volumetric-efficiency
property works wonderfully well: the default value is 0.85
. Lowering it to 0.81
creates a ~60 RPM drop @2300RPM, which seems reasonable to me for the carb heat. I will also use this property to make the plane engine weaker when the fuel is contaminated with just a bit of water (lots of water forces the engine to be killed). Thanks guys!
using the air-intake-impedance doesn't change a thing to me
Weird... Did you try by setting it directly in the sim, Internal properties ("Set")? 160 hp 0.15 --> 2323 RPM 0.5 --> 2196 RPM
I tried setting it directly in the sim. But right now the volumetric-efficiency
solution is working well, would that be all right with you?
air-intake-impedance factor
is clearly the closest to reality for carburetor heating. The other one is a circumventing way, although not so far. I don't understand why it doesn't work for you, but if you cannot have it otherwise....
In your test, did you change it for the right (active) engine?
Fair enough, Dany, I will give it another try. So what do you say if I use air-intake-impedance factor
for the carb heat and use the volumetric-efficiency
to lower the engine efficiency if there is water contamination? That sounds quite reasonable to me.
use the volumetric-efficiency to lower the engine efficiency if there is water contamination?
It is a circumventing, far enough from the real cause, but I do not see which other property to use.
Still, I have a very limited knowledge of these parameters for real engines. I say what I can...
It is a circumventing, far enough from the real cause, but I do not see which other property to use.
That's really the point, unfortunately. But if we want to implement certain specific things we need to circumnavigate a little bit, and I think the result will be worth it. Thanks for all your tips.
I agree with dany93, the aircraft must use the most adequate parameter to simulate the carburettor heat (air-intake-impedance, in my opinion) and not some other parameters (volumetric-efficiency) even if they seem to do the same. They might have other side effects or change in the future!
Regarding water contamination, what you think about using the bsfc parameter? Anyway, if fuel is contaminated, the main problem is that water substitutes fuel and, probably, the engine stops or, at least, coughs heavily. Water and fuel do not mix. I think water contamination needs a more accurate research to be simulated correctly.
what you think about using the bsfc parameter?
I don't know this parameter, can you explain it to me?
As for the fuel contamination, currently we have in our plane that a very small amount of water makes the engine cough (but not lose power), and that if the water is higher than that threshold the engine simply doesn't turn on. I would imagine that for a small amount of contamination coughing + a little loss of power would look realistic, but as you say we probably need to research more about it.
So in that case I will simply implement the carb heater for now.
@Juanvvc just to say I found information about the bsfc
parameter.
Indicated Specific Fuel Consumption. The power produced per unit of fuel. Higher numbers give worse fuel economy. This number may need to be lowered slightly from actual BSFC numbers because some internal engine losses are modeled separately.
@dany93 I got the air-intake-impedance-factor
to work, for some reason it didn't the first time I tried, don't know why. Anyway, the carb heat toggle now diminishes the RPM which is great, thanks for the help :smile:
PRC01 - carb heat does not drop RPM as expected